@Abhishek wrote:
Currently when I have two go groups of polygon (any random shape), it doesn’t let me place them close to each other, since their selection adornments are rectangular, and I am forced to place the two groups thinking in my mind like they are rectangles, how can I ditch the rectangular selection adornment and instead have the selection adornment as a shape of the polygonal group itself, so that I can place groups upfront along their actual boundary ? (You can ignore the point that it does not allow the groups to overlap when dragging since I have a custom class of dragComputation in work there, although even that calculates over the rectangular selection adornment )
Refer the below gif
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